Death Knight tanking: The long cooldown on Death and Decay makes stuff frustrating. Lost a melee dps who did not assist. Need more practice.
Paladin healing: Required some acclimation and practice. More like learning to walk again, only much easier.
Hunter leveling: No mana? No ammo? No problem. Kill Command is less Damage per Focus than Arcane Shot? As Beast Mastery? Probably needs fixing.
Reflective water surfaces are awesome. The rippling effect is nice but wanting.
Prime glyphs, as predicted, are super boring. Major glyphs are terrific. Minor glyphs remain pretty stupid.
In every case so far, I am set in my first 31 talent points. It is the remaining five that I sometimes am unsure about spending…I expected more choice given the proclamations. I’d love an additional 2- or 3-point talent on many tiers. Still want more variance between individuals playing the same spec.
I’m starting to feel like the game would be better as either PvE or PvP. I feel like the developers, forced to fit the abilities/talents/glyphs into both is hurting the game. It is honestly amazing that they’ve done as well as they have but I would be in favor of sacrificing one for the sake of the other. (In my case, PvP for PvE.)
Overall I am in favor of the changes brought on by this patch. That said, I’ve hardly been playing, and am eagerly awaiting the expansion set to come out in less than a month.